![]() ![]() Note all tests were done in singleplayer, but I'm assuming multiplayer results will be the same. This shows that weapon mods do improve heavy melee. ![]() While wielding a pistol with a +22.50% melee damage stunner, one heavy melee would leave the centurion with no shields and between full health and one bar of health damage. While wielding a shotgun without the blade attachment, one heavy melee would leave the centurion with 2 bars of shields left (from full health/shields) Vanguard with minor melee buffs (the default ones, choosing all health/shields choices where possible) against Cerberus Centurions. Testing specifically weapon mods, I got the following results: ![]() Facing a marauder (with full health and shields), I required at least 1 followup light melee swing after a biotic charge/heavy melee combo. The Damage & Duration evolution at rank 6. Operational Mastery focuses on power damage. It is boosted to the point that nearly takes down Marauder's Shields, serving as a substitute for Overload. Facing a marauder (with full health and shields), I could kill him in one biotic charge followed by a heavy melee.įollowed by a vanguard with 0 melee focusĬharacter with 0 fitness, and no stunner or melee armor (meaning default melee damage). Not only it boosts Infiltrator's heavy melee attack, but it also boosts the Backfire effect of the skill itself. Based on my Single player testing, yes it does increase your heavy melee damage.Ĭharacter with maxed fitness (including all of the possible melee damage buffs) and a stunner on my pistol (no melee damage armor). ![]()
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